top of page

UNCHARTED: FAITH OF THE DEAD

SOLO PROJECT

GAME NAME:
UNCHARTED: FAITH OF THE DEAD
GAME GENRE:
TPS

GAME ENGINE:
Unreal Engine 5
DEVELOPMENT TIME:
1 month


 

ROLE AND CONTRIBUITION

ROLE:
Game Designer


My contribution to UNCHARTED: FAITH OF THE DEAD

  • Designed core mechanics of the game.

  • Created Levels blockouts and environments

  • Create Documentation about features and weapons

  • Created level design documents

CONCEPT

The Uncharted saga has always been in my heart they're the games that started this journey about being the best designer I can, I decided to pay my regards to the saga by trying to create an MY level of Uncharted.
 

 

One Pager

GAMEPLAY

I decided to start the journey as a prologue where the main story would circle around the relationship between Sully and sam two thieves that don't trust each other but they will learn to do it. I decided to start my prologue on a mountain lake situated in the house of Sully, here the player begins to have more familiarization with the main mechanics of shooting and jumping. After the level ended and the player was ready to face the 1 chapter of the adventure. I decided to have a package that resembles perfectly the uncharted gameplay with climb mechanics and shooting.

 

POST MORTEM

This project was very important to me I tried to do everything in a naughty dog way, and I'm happy with the results given since in this project I collected all the knowledge unreal and put it inside this project from the environment to level design and gameplay, not everything came smoothly but it's my way of creating an uncharted so I love that this project resembles me.
 "Creating something original from a game that you love doesn't have a price"


 

 

IN THE END

This project resembles my way to think and do, I know that I don't have documentation to show this but the creative aspect got me and I start to execute with only my passion and creativity.
 

 

bottom of page