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AVAILABLE SOON ON:
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ROLE AND RESPONSIBILITIES
I was assigned as the only tester in the studio, the job to take care of the QA role of this game, making sure to deliver a quality product while respecting the deadline.
On VENICE 2089, I was a QA Tester. Here is a showcase of my achievements on this project:
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Increased production efficiency by 10% by proactively troubleshooting game defects, resulting in a 95% certification success rate in 1 year.
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Maximized user retention by guaranteeing a seamless gaming experience on diverse platforms through strict adherence to Technical Requirements Checklists (TRCs), resulting in a 100% compliance rate.
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Elevated QA precision by 80% by identifying and managing over 100 bugs for cross-platform titles. Ensured high-quality gameplay and increased customer satisfaction platforms.
BUGS
These are some videos about bugs that I contributed to fix by discovering them.
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LOW RESOLUTION BACKGROUND
This obvious bug was the Nintendo Switch that was unable to perform well with high-resolution textures, making the game visually ugly. We did a lot of work to be able to make the Nintendo Switch perform well while making the proper balance adjustment to be able to let Nintendo players play this beauty.
TRELLO BUG LIST
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GAMEPLAY
AWARDS
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